Corsairs to each their own map of Antigua. Walkthrough "Corsairs: To Each His Own"

Why doesn't Tichingitu fire his musket?

To try to fix the bug, try the following sequence of actions: take back the musket, go to another location and give the musket to the Indian again. Go to the new location again, and then equip the weapon on your character. If the musket is equipped, but Tichingitu does not load it, then you need to check what ammunition was specified for use. The default should be bullets with gunpowder, but perhaps you changed the parameters and selected, for example, “paper cartridge”.

How to improve the Stealth skill?

You have several options that will allow you to improve your Stealth skill:

  • Deceive enemy ships by raising allied flags.
  • Deceive enemy soldiers by raising allied flags.
  • Deceive DU and OZK.
  • Sneak into enemy cities by deceiving the patrolmen.
  • Complete tasks related to the transportation of diplomatic soil.
  • Get involved in smuggling deals.
  • Drink in a tavern, but, however, it is better to avoid such actions.
  • Periodically give money to the gypsies.

How to find Skeleton Reef without instruments?

Open the map of the archipelago, find Santiago in Cuba and nearby Cayman Island. Connect Santiago and the center of Cayman Island with a segment, and then divide this line into three parts. About two-thirds of the way from Santiago towards Cayman you will find Skeleton Reef.

How to find Crab Island without instruments?

Open a map of the archipelago, find the city of Port Royal in Jamaica, and Santo Domingo in Hispaniola. Draw a straight line horizontally that will pass through the city of Port Royal. Next, draw a vertical line through Santo Domingo. So at the point of intersection of these two lines there will be approximately the location of Crab Island.

How to find the meeting place with Cromwell's squadron without instruments?

Open a map of the archipelago, find us west of Santo Domingo on Hispaniola, and also find the city of Belize on West Main. Draw a vertical line through the cape west of Santo Domingo, followed by a horizontal line through Belize City. At the intersection of these two lines, approximately, is the hidden island of Isla Mona, where you will meet the squadron.

Where can I find Colonel Fox?

To find Fox, go to the first floor of Governor St. John's residence and search several rooms. This is in Antigua. In one of them there will be a colonel. On the other hand, if the character does not return from the exercises, then complete the task further, go through another stage, and from time to time visit that same residence.

If you are looking for Fox as a result of the quest "Turtle Soup", then be sure to do this before starting the quest "The Treacherous Island of Xochitem". If you don't do this, the game may freeze.

In some cases, a message may appear indicating that the journey has been interrupted and that something is about to happen in this location. What is this?

This message indicates that there is a character nearby with whom the main character must communicate. This could be a sailor randomly generated by an NPC in a random quest. Look around the city, wait in place - perhaps he will even come up on his own. It may also happen that the character will not be found, and you will be able to leave the location.

What causes disadvantages in a character's characteristics?

Disadvantages in characteristics may appear for several reasons:

  1. Character overload.
  2. You drank a lot.
  3. The character's ship cannot be used by him due to navigation - it gives minuses to all attributes.
  4. Jessica Rose cursed the hero.
  5. The character has an amulet or totem that reduces attributes.
  6. The hero's backpack contains a cursed object, which can be a vampire wing, bone, etc.

Igor Patrin

Go to the pharmacy and find Gino there. After handing him the things, wait a while and come back. Chat and pick up a card with two Manifestations. Then open your inventory and click on the map that appears. It is worth noting that for now you will not see anything interesting in it. Go to Gino and talk to him again. He will tell you that the compass will function precisely at those points that are located in the area of ​​​​the islands of Dominica and Western Main.

In order to continue passing the game Corsairs: To Each His Own, you should get a map of the archipelago. If you don’t have it, then head to the island of Curacao to get it at the GVIK headquarters. I advise you to save immediately before going inside. Go to the man sitting at the left table and buy the card from him. Together with her you can set course for Antigua again. Drop anchor and chat with Gino. He will put the necessary coordinates on it.

So, at the very beginning you should go to the central part of Dominica, then to the northwestern part of the Blueveld. Board your ship and begin your journey by heading to your first destination. I advise you to anchor at Castle Brus beach and move from there into the jungle. There you will see a statue, go up to it and click. Now we need a second line to find the island at their intersection.

Go to Blueveld and anchor in Amatika, because there you will find the statue that transported you to the Isle of Justice. Get closer to it and click. Once you see the intersection of lines, head towards Belize and turn right from there. After completing the game Corsairs: To Each His Own, you will find yourself on the open sea on one vertical line bordering western part Caymana. There you will see an icon resembling an anchor, you can head to this island and land there.

After finding Gino, go to the cliff and stick to the right as you move along it. Sooner or later you will see a path on the left leading up. Arm yourself with a blade and move on. Be careful, because skeletons will now attack, deal with them and move on. Repel the attack of the second wave and go to the first location.

Fight off the attacks of skeletons and move on. When you find yourself at a fork, turn right and go to the shore. Destroy all the enemies hanging around there, and then approach the island from the ship. Find a passage in it and move inside. Look around and find the chest. The script will now be activated and an entry will appear in your journal.

Now in the passage of Corsairs: To each his own, you should return to the fork and turn right. Deal with the skeletons and reach the cave. You definitely need to get inside. There are also opponents there, you don’t have to fight them by hiding in the flooded part of the grotto located on the left. Start swimming along it. Sooner or later you will get out of the cave and find yourself on the shore of the Cursed Bay. Repel the attacks of the skeletons and try to destroy them down to one, because only after that the entry in the journal will be updated. I also advise you to look around and see that the broken ship frame is in the water, because the mast has fallen off it.

You should swim to the mast and climb onto it to move onto the ship. Find the door on it and go through. Be careful, because now the skeletons are attacking again. Having fought them off, go to the one who has a cocked hat on his head - this is the captain of the Santa Quiteria. Chat with him and fight off the attack of two of his retinue.

After killing the captain, search him and find the key. You can also get your hands on his saber and other useful loot. Continue through Corsairs: To Each His Own and go down to find some chests to loot. Then look around and find a closet on the left. Approach him and take out the ship's log. After reading it, you can leave the ship and swim to the shore. It's worth noting that there are also several chests on it, go to them and open them. Then look to the left and notice three barrels standing there, and next to them there is a small chest. Approach it and open it with the key you found earlier. You will see Kukulkan's mask, take it. However, do not rejoice, because this is not the original.

The real mask is in the second location. You need to get close to the sculpture and find a path near it. Only when you find yourself at a fork should you turn right. After a while you will find yourself near a bridge, walk along it. When you are in the middle, turn left and notice a niche in the rock. Then you need to jump into the water and swim to it. Near the niche you need to find an active transition point that will take you to the cave. Go through and save immediately, because the path back will not be easy.

Continue through the game Corsairs: To Each His Own and swim straight until you find yourself near the stone. Stop and find a boulder opposite, swim to it. When you find yourself near the stalagmites, go around them and swim up to the stone on the left. Here you need to find the next transition point to get into another cave. You can go forward and climb onto the dais, turn right and approach the stairs. When you are at the top, you will see a passage to the room in which the authentic mask is located. It is worth noting that after some time the Guardian of Truth will appear before you. Pull yourself together and defeat him. But I’ll say right away that it won’t be easy, because his health will be restored four times. After you defeat him, talk and hand over the "Chief's Claw". This will increase your agility and endurance rating. Then return to the room and take possession of the Kukulkan mask.

Start going back along the same path you came here. Go into the bay and arm yourself with a cannon, taken from the skeleton captain. In a few minutes the soldiers will attack. Put on the mask and start the battle. Run to the ship, find and chat with Maldonado. However, you will not agree on anything with him, so you will have to fight. After defeating him, get out onto land and finish off two more opponents. Then, in the passage of the game Corsairs: To Each His Own, you can return to your ship and find Gino on it. After you talk to him, open the map and start sailing to the shores of Antigua. Drop anchor in Port St. John's and talk to Gino again. Then wait a while for Father Vincento to appear.

He will give you a letter, read it and find out that the priest will be waiting for you at the cemetery, which is located in Curacao. Start your journey to the shores of Willemstad and make your way to the cemetery. Look around and go through. Find the chapel and make your way inside. Padre Vincento is waiting for you there. Approach him and chat.

Ancient Mayan city

Having met with Vincento, you will learn that Maldonaldo did not carry out his order. However, he is on your side. You will also learn that the end of the world can be prevented by closing the gate located in the city of Tayasal, which can be reached with the help of guides. Their names are Maldonaldo and Dichoso. Since one of them is dead, we need to find the second, who was recently seen in Sharptown near the island of Isla Tesoro. The holy father will also give you the Tanat sword. He will tell you that within a few days Father Adrian will appear on the island, bringing potions and amulets. Wait the required amount of time and return to the church. Meet with Padre Adriano and take the potions and amulets from him.

Continue through the game Corsairs: To Each His Own and go to Isla Tesoro. Find Shark there and ask him about Dichozo. It turns out that the admiral has not seen him yet. Go to the tavern and ask its owner about him. If you don’t find out anything, then go to the store, and then to the shipyard. But if the tavern owner tells you that Dichozo saw and he is sailing in the direction of Blueveld, hurry to your ship. After some time, you will have to repel the attack of the enemy squadron. After sinking the Spanish ships, head to the Blueveld. Drop anchor and wait for Dichozo's envoy to come to you. He will tell you that Miguel wants to see you on the island of St. Christopher in the city of Capsterville. There is a cemetery where the meeting should take place. He wants to go to Tayasal with you.

Open the map and set course for St. Christopher. I advise you to drop anchor in Sandy Bay, and then continue the passage of the game Corsairs: To each his own and go into the jungle. Once at the fork, turn right and continue on. Your comrades will go to the right and sit down. You only need to go forward to go to the cemetery. Find the crypt there and go inside. Find a door in the room, open it and go down. Meet a stranger, talk to him. Now he will pretend to be Dichozo, but don't trust him. After the conversation ends, you will learn that Dichozo gave the order for your destruction. You can read this in the message that this pretender will give you. You will also read that Dichoso and your brother Michel are the same person.

Leave the crypt and go to the cemetery. Be careful because you will be attacked by opponents. Kill them and move to your ship. Then go down to the cabin and think. Now you can do this in several ways:

Find your own way to Tayasal;
- begin to unravel the mystery of the sculptures that move everyone to the same place.

Continue the passage of the game Corsairs: To each his own, giving preference to the second option. Set course for West Main and anchor in Amatika Bay. Disembark and go to the shaman. After you talk to him, come back after a while and ask him about the consequences. He will send you again. Wait a certain time and come back. He will give you the Mayan calendar and four Comanche potions.

You should give these potions to the team that will go with you on the journey. Move to Tayasal and get ready to fend off enemy attacks. After this, Huracan will head towards you. So you don’t need to go to him yourself, because you risk being shot by his retinue.

It is worth noting that you can get here by taking a different path. If you go to the northern point of West Main and anchor in Doom Bay and then walk. If you stick to the left side, you will find yourself in place. It is worth noting that along the way you will have to repel enemy attacks. Then, in the passage of the game Corsairs: To Each His Own, you will need to talk with Huracan and find out that Kakalkan awaits you. Find the bridge and cross it. After a while you will see a pyramid, go around it and approach the second one.

After climbing the steps, find the entrance leading to Great Temple. Go there and chat with your brother. Then fight off the attack of the redskins and take on Michel. After defeating him the first time, he will escape. Follow him, simultaneously dealing with his associates. You can shoot him with a pistol. Near Michel there will be a slab that can become your shelter while reloading your revolver.

Corsairs To each his own Maps
All geographical maps of islands or areas of mainland land that your hero gets go into your inventory and, if they have not been encountered before, are placed in the Cartographic Atlas (key (M) by default). You can also view any cash cards in the tab (F2). Items (for convenience, use the “Cards” sorting filter) by selecting the one you need in the list and clicking the “Take” button. Cards can be bought, received as a gift, found in a treasure or in the belongings of the captain of an enemy ship killed by the hero, or simply stolen from someone else's chest. In addition to certain geographical maps You will definitely encounter general maps of the Archipelago of varying quality, as well as a variety of excellent original works. Only you can decide what to do with them, but believe me: there are no coincidences in this world. A player who has collected all the maps of individual islands and regions will immediately feel how much any navigator needs them! Sooner or later you will come across a fragment or, if you're lucky, a whole map of a real treasure! Treasure maps can consist of two fragments: the map will automatically form a whole map if you press the “Take” button on any part of the map. You shouldn’t count too much on treasures: the map may turn out to be a fake, or the contents will turn out to be junk that no one needs. A treasure map can be purchased in a tavern if there is a seller there (usually a very suspicious and not always pleasant person). Be careful: treasure digging is often accompanied by the appearance of not always welcome witnesses or competitors. The maps are high-quality, large, if you have a low Internet speed, wait until the map is loaded until the end. To save the map, click LMB on the map, after it loads and enlarges, click on the rectangle with an arrow or on the square in the lower right corner to “enlarge to full size”. After this, RMB indicate where you want to save, “ok”.


West Indies Map

Simple map

Card of Two Appearances

New map Caracas

Great map of Belize

Map of the Island of Justice

Trade card

Trade map with points marked

Trade map with island mark

Anitigua Map

Barbados Map

Blueveld Map

Guadeloupe Map

Isla Tesoro Map

Cayman Map

Caracas Map

Cuba map

Cumana Map

Curacao Map

Martinique Map

Today we'll talk about a game with an amazing story. Created by a team of Black Mark Studio fans, it attracted the interest of the official distributor of this series of games. Thus, a full-fledged version of the continuation of the epic, “Corsairs: To Each His Own,” was released.

Lots of Easter eggs, updated fleet improvement system. It also became possible for the main character to create items and ammunition. In addition, the world has become more open and the plot less linear.

The beginning, or Where to get a million

In this game you play as the French aristocrat Charles de Maura. Your father has asked you to find his missing son, your brother, in the Caribbean.
So, after you get off the ship in Saint Pierre, Martinique, you have two options for further development of the plot at your disposal. Variety is the beauty of Corsairs: To Each His Own. Quests can be done in many ways.

The first is you go to the authorities. For a beginner it is more correct, but there are some tricks here. Things will need to be hidden, and the weapon will need to be replaced with a harpoon. You can make a stash in the box that stands to the right of the fort gate.

Why such a turn? It’s very simple - then you will be arrested and all your things will be taken away. The governor-general of the island himself will come to the prison with a proposal. He frees you, and you pay off your brother’s debts. The amount is impressive, a million pesos, after all. Help would be useful here, but cheats are not very common in the game “Corsairs: To Each His Own.”

Having agreed, you go to the quartermaster, who will give you a basic set of armor and weapons. If at the beginning you hid things in a chest, further development It will be easier. We're just going to see our brother in prison.

The second path of plot development is suitable for more experienced people familiar with the game “Corsairs 2: To Each His Own.”

Here we, having felt the freedom and freedom of pirate life, avoid the authorities and figure it out ourselves. You will need to run around the city and chat with residents. We are interested in the fate of our brother. In the process, you learn about the abbot from one person. Next, the path leads to the church. Benoit, through a friend, will help you get to your brother in prison.

Let's find out about - oh, God! - a debt of a million pesos, we get the first task. Please note, it is temporary. The point is this. Michel paid a deposit for the ship, but still owes 17 thousand pesos. You need to find this amount in three days, otherwise you will end up with a wreck.
Where can I get the money? Let's figure it out.

Call girl

For this quest you will need to find one lord. He usually hangs out in the square near the church. Look for a light-colored camisole and hat. The passage of “Corsairs: To Each His Own” is open and non-linear. Therefore, the name generated is different.

The point is. You need to go to the brothel and negotiate with its owner about the girl Lutisse Montagne. She must be brought to this aristocrat after eleven o'clock in the evening. He gives 6 thousand for all expenses, your earnings are the amount saved.
The secret is that you need to save before accepting the quest. When you receive a task, the cost of a girl for the night is randomly generated. It can be from 2,500 to 5,000 pesos. We load until we get the minimum number.

When talking with the hostess, choose the option that talks about the girl’s inexperience. You can pick it up from 23.00 to 00.00. In an hour it will be easy to manage and take her to the aristocrat.

In the meantime, we have some time, let’s earn some more money. Remember - in the game "Corsairs: To Each His Own" the map of the island is an indispensable assistant when completing quests. Don't forget to check it out from time to time.

Warehouse worker

There is a shop near the brothel. Our path lies there. There the owner will complain about his fate and talk about the runaway worker. We agree to find him. The reward is one thousand pesos. And that's just for discovering it. According to the orientation, it is located somewhere outside the city walls.

Our path lies to the pirate settlement of Le Francois. By the way, we’ll complete two more tasks along the way. They are described below.

So, the worker is in or near the tavern. After talking with him, we understand that the owner of the store is a miser, and Gralam will never return to him.

What can you do. We return with bad news. The merchant is upset, but gives a reward. And, in addition, he promises more if we help him hire a new employee. The higher your qualifications, the higher your earnings. The game doesn't let you relax. What can you do - “Corsairs: To each his own”! The ships will be redeemed soon, remember? So let's push ourselves.

We run to Le Francois. Where to look for an employee? At the tavernkeeper's. He turns out to be a sympathetic little guy. For just a thousand pesos, he will help with the task, but you need to walk for an hour.
While we wait, you can play dice; a possible win won’t hurt. After the agreed time, we return to the tavern and see the applicants. And this is where things get really great. In addition to the fact that the owner will only take 500 pesos for help, the workers also offer you bribes!

We choose the one that gives a bag of amber fragments. We will need the jewelry later, and in the city the store owner will pay us 5,000 pesos for it. But that will happen after the interview. Time is money, so we run to the head of the port department. It starts the quest "Cannibal".

Side quests

On the way to the pirate settlement, you can earn some more money. The first task will be “Scarce Goods”. Do you remember where you hid things at the beginning of the game? There is a city guard standing near this chest. Talk to him. It turns out that he is also French, like you. And his delicate stomach cannot stand the local swill. You will be asked to bring good wine.

It seems to you that it’s difficult to earn money in the game “Corsairs: To Each His Own,” codes would obviously not hurt. All wrong! After this quest you will forget these thoughts forever!

The income from this task is one thousand pesos. Time to complete - 24 hours. Simply and easily. Where can I get alcohol? Check the chests in the fort. If fortune is not on your side, a bottle from any merchant costs seven hundred pesos.

We take it after returning from Le Francois. The guard will be waiting on the upper platform of the fortress in the evening. But it was not there! This is not a mission, but the Klondike! The insatiable French are ready to buy 60 more bottles for 1,000 pesos. What to do? Where can I rob a carriage?

Don't panic! We go to any merchant and for a thousand coins we buy information that there is alcohol in the store. Having gone there, we come across a misunderstanding of the owner. Let's return to the scam. And he demands another 2000 for You need to pay. With this leaflet we return to the seller. You can now buy 60 bottles for P500 each. But! This is a one-time offer, so clear your inventory!

Net earnings - 27 thousand coins. And the card obtained in the next story mission of the game “Corsairs: To Each His Own” will greatly help in the future.

In the city, all quests available at this level have been taken. We go out the gate. But what is it? There is a corpse on the road, and the local aborigines are running away. Let's go through the dead man's pockets. 560 pesos for expenses, sundries and earrings. Save this decoration, we will need it later, when we return from Le Francois.

So, we dealt with the hard workers in the village (the quest is described above - “Warehouse Worker”). It's time to remember the find. We go straight to the Governor General. You can, of course, ask the price from traders, but the price there is lower. De Poincy will give you a “Cheap Map of the Islands” for them. Such a gift will make your passage much easier. “Corsairs: To Each His Own” is a game that is designed specifically for making money in the spirit of piracy.

Cannibals

Tropics, starving local population, sleek European aristocrats... It turns out that the port master is looking for an assistant to his friend. Prospero's daughter was stolen. Poor father most he used his property to buy a musket and is already outside the city walls. We'll run in later to get the money promised by the store owner, now - to save the girl!

We find Trouval near the well. From his story we understand that kidnappings have become more frequent, and this is carried out by cannibal Indians. They get food, so to speak.

In this task, we will not only enrich ourselves financially, but also gain a lot of experience, if there is a desire. Only if fencing is not pumped up, it will be bad. In the game “Corsairs: To Each His Own,” cheats are aimed specifically at this area.

The point is. Father will tell you how to act. If you do this, you will complete the quest quickly. If you destroy all the Indians yourself, without his help, you will gain a lot of experience.

In the cave we find a daughter and another hostage. We accompany them to the city and receive a reward. And this is neither more nor less - 8 thousand pesos, 35 doubloons and a good amulet.
In principle, the minimum of the game “Corsairs: To Each His Own” has been fulfilled. The ships can already be purchased. Do the math, you should have more than 17 thousand in your pocket. However, we still need officers, a crew, and ammunition. In addition, there is a whole day in stock.

How to have a fun night

What to do in a tavern while waiting for morning? Don't sleep!
There are several entertainments to choose from - gambling, duels, "cheating" the waitress. But first things first.

So, dice and cards. You'll have to save a lot here. How to win? Just. We always start with the maximum bet - 1000 coins. We bargain until the opponent agrees. For example, we play for 800 pesos. You win. It's better to save. If he wins, and then begins to drain his bank from you, we rejoice and earn money.
The main thing is not to win very often, otherwise they will call you a cheater and stop inviting you to the table.

When everyone is broke, you can still make money. Accuse someone of cheating. Or drink yourself to the point of quarrel. Duels are won easily, and those killed drop good things and a lot of gold if you're lucky.

The third fun is related to the waitress. You need to flirt with her until she invites you to spend time with her. We order a room from the tavern owner and wait. Instead of the girl, an accomplice appears, eager to rob us. Kills easily. The beauty of this task is that the waitress apparently has a lot of thugs. And from everyone you can get things and money. Without such pranks, the passage will be boring. “Corsairs: To Each His Own” allows you to experience the wild life to the fullest.

Rum for the bartender

Morning. The owner got rich by renting your room “for an hour,” so he’s kind. When asked about the task, you receive an offer to smuggle cargo.
It is important to remember your password when receiving a task! He won’t sign up anywhere, and the quest cannot be completed without him. There are several options, but the most common are: “the bay is ready for landing” or “Old Thomas has been waiting for beer.” We repeat: yours may be different. I'll have to write it down.

So, at seven o’clock in the evening we go to the pier, board the longboat and quickly move to the right of the pier. If the wind is fair, it will be easier, if not, we go in zigzags.
Destination - the ship "Ghost" near Lamentin beach. When the boat from the longboat approaches it, you will need to write a password in the dialog box. You remember him, right?

We receive the smuggled cargo and quickly move towards Le Francois Bay. There you hand over the ship with alcohol to the tavern owner’s people, and you yourself go on foot to him. You get 5,000 pesos, a couple of bottles of rum and a gift.

Spanish engineer

We bought the ship. Where can I get the team? That's right, in a tavern. After much questioning and persuasion, the bartender gives a tip. There is one sailor written off ashore.
We introduce ourselves and answer a meticulous interrogation. He agrees to come to you, but only with his entire team. Not bad! Immediately 40 sailors for 8,000 pesos.

But where can you get a navigator? The tavernkeeper doesn't know. We run to the port. Good people say there is one. He is in prison for debt.

We go to the moneylender. You will have to overpay 11,000 pesos. Or maybe there is another option? Eat. We need to free his friend from captivity. Easily!

Freebies are the basis of the game “Corsairs: To Each His Own”! Quests are complemented by gifts. Hide your gun before meeting a loan shark. He will give you a new one, with cartridges!

At half past twelve at night we go to the beach and fight off the Spaniard from the pirates. The secret is that the first robber you meet must be killed first, immediately after the conversation. The rest are easy to put in. But even the saved one will attack you. We beat him until he gives up.
Now comes the hard part. Patrols roam around the city at night, so you need to avoid getting caught. We save in front of the city.

After completing the task, we get and therefore a navigator.
We are purchasing provisions for the ship. Collect more charges for guns - buckshot and nipples. At the exit from the bay he will attack

It's easy to get rid of. Let's lower all sails. We immediately destroy all the rigging with clips, and then with maximum commands with buckshot. We board and rob. You can't take it for yourself.

"Corsairs: To each his own." "Dutch Gambit"

The second part of the epic is connected with the West India Company. Here you will have to master the entire archipelago. At this stage, you can already have several ships and a slightly more pumped-up crew.

During the second part you will visit Guadeloupe, Cuba, Maracaibo and other places. This is the advice. You will often come across tasks to destroy pirates, or you will meet them while sailing. Always attack several times with nipples, and then constantly with buckshot. Then board. Only this tactic will allow you to constantly win and get rich quickly.

When you complete the storyline, the reward will make you happy. A stunning ship and a great experienced officer. Next will be the last part - “Corsairs 3. To each his own.”

Pirate Saga

Hooray! A million pesos have accumulated! Let's ransom my brother. But it's not that simple. The Governor-General took the money, but does not want to release the prisoner. Like, we still need to help him become the leader. Well, what a problem! Go against all the pirates at once!
Compared to this, the second part of the game "Corsairs: To Each His Own" - "The Dutch Gambit" - is just child's play!

But it is not all that bad. There will be helpers here too. Especially if you know the secrets. When you find yourself in Cartagena (it is advisable to raise it), find a pirate in the city. He has a very good sword. Have you already learned how to fight a duel?
To capture Tortuga, you will need influential connections. Next the path lies to Zacharias, to Cuba. He will send us to look for the cartographer. This is how the next branch of the game “Corsairs: To Each His Own” begins - “Island of Justice”.

After the task “Shadows of the Past” we will receive a Morgan flamberge, which has no equal in the entire Caribbean.

At the end of the line, you will kill Levasseur, report the change of power in Tortuga to de Poincy and free your brother. The reward is a frigate with a crew and a privateering patent from France.
But this is not the end of the game "Corsairs: To Each His Own"! The gambit was played out brilliantly. Now we rush to defend Saint-Pierre, our brother's former prison. After all, now our hero is a French officer!

Do you want to become invincible right away? Or is it easy to complete all tasks? We will tell you about tricks and bugs.

So, in the game “Corsairs: To Each His Own,” codes are few in number, but there are a lot of “crude” moments.

For example, when you capture an enemy ship, you can combine his crew with yours. To do this, hold down the “shift” button. You may not succeed the first time, but the next ship will reward you with an endless crew. It's time to bomb the forts!
By the way, about this. With the entire playthrough behind us, “Corsairs: To Each His Own” is not over. It's only begining. No quests. Absolute freedom. We recruit officers from taverns with upgraded pistols and fencing skills, and then use the F2 button to add them to our squad. And among pirates you will have no equal!